Sunday, October 9, 2016

Pure Data Computer Music System Free Softwaer Download

The Pure Data (short Pd) project on SourceForge unifies the extensions (or externals) written for the Pure Data Graphical Computer Music System written by Miller Puckette with contributions from many others.

The Pure Data (short Pd) project on SourceForge unifies the extensions (or externals) written for the Pure Data Graphical Computer Music System written by Miller Puckette with contributions from many others.

Pure Data Computer Music System Web Site


A new software system, called Pure Data, is in the early stages of development. Its design attempts to remedy some of the deficiencies of the Max program while preserving its strengths. The most important weakness of Max is the difficulty of maintaining compound data structures of the type that might arise when analyzing and resynthesizing sounds or when recording and modifying sequences of events of many different types. Also, it has proved hard to integrate non-audio signals (video, for instance, and also audio spectra) into Max's rigid "tilde object" system. Finally, the whole issue of maintaining two separate copies of all data structures (one to edit and one to access in real time) has caused much confusion and difficulty. Pd's working prototype attempts to simplify the data structures in Max to make them more readily combined into novel user-defined data structures. Also, the relationship between the graphical process and the real-time one (which is handled in one way on the Macintosh and another way on the ISPW) is replaced by yet a third solution.

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The design of real-time computer music systems has been a subject of active research since the RTSKED program [1]. By 1986 several authors were proposing formal or semi-formal real-time protocols, sometimes in the guise of complete systems for doing real-time computer music [2], [3]. The question of

making software systems which were really usable by non-computer scientists was addressed by the Max program [4]. Max was an attempt to make a screen-based patching language that could imitate the modalities of a patchable analog synthesizer. Many other graphical "patching languages" had been proposed that did not sufficiently address the realtime control aspect; and many other researchers had by then proposed much more sophisticated real-time control strategies without presenting a clear and funto-use graphical interface; Max was in essence a compromise that got part way toward both goals.

As soon as Philippe Manoury's Pluton was realized using Max (thus proving Max to be an interesting environment for real-time computer music), a stream of criticisms of Max started to appear. Max wasn't originally intended as a programming language; yet many users treated it as one. As such Max had obvious shortcomings, some of which are reported in [5]. Also, the original version of Max, being written for a Mac Plus computer, didn't address the question of computer-generated audio, remaining instead in the realm of MIDI. This was addressed in [6], but only for special hardware.

The question of how to use Max to amass and use data arose in IRCAM during the design phase of the ISPW. A new software idea, called Animal, was proposed and implemented [7]. Many ideas in Pd owe their origin to the Animal program.

See the Downloads section for installer and a plain zip file.



Monday, September 26, 2016

Jazz Dancing Perfect Choice For F&GH Free Softwoar download

Now feel the string of spins, turns and lifts with the most fashionable and exciting dance. Form Jazz Dancing. Now Feel The Stings of Spins, Tuns And Lifts With The Most Fashionable And Exciting Dance Form….JAZZ DANCING!! The jazz dancers bring style...


Are you planning to learn any particular dance form? Are you a dance lover? Do you like to tone your body with dancing? If the answer to all these questions is yes, then jazz dancing might be the perfect choice for fun and good health.

Jazz is all about showing your personality while you are dancing. Our personality helps us to make our dance steps more prominent and unique. As discussed in the chapters, the modern jazz dance is highly influenced by the other dance styles like- ballet, acrot, contemporary and hip-hop. Not only is this, but many other dance styles around the world are influenced by jazz dance.

There are numerous health benefits of jazz dancing as well. Jazz dancing gives us peace of mind. The dancing strengthens our muscles especially the lower half of our body. Since jazz involves aerobic form of dancing so it also builds our physical stamina. The result will be that one will get a more toned and fit body with flexible muscles. This will help us in looking good!! Jazz dancing also builds the confidence level and self-esteem in an individual. It is also very helpful in building our concentration level.

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Highlights of the 34 page eBook ‘Jazz Dancing: Perfect Choice for Fun and Good Health’:

Introduction to Jazz Dance

History of Jazz Dance – Traditional to Modern Emergence

Learning Different Jazz Dance Techniques

7 Unique Styles for Jazz Dancing

Street Jazz Dance

Lyrical Jazz Dancing -A Wonderful Dancing Style

Understanding Jazz Music Deeply

Basic Steps of Jazz Dancing – Must for Beginners

Jazz Dance Shoes and Dress Code

Jazz Dancing – Stretches, Isolations, Layouts and Formations


See the Downloads section for installer and a plain zip file.


Golf Etiquette Free Sostwar Download

Golf Etiquette The nitty-gritty guide to mastering your golf game for fun and profit. The Golf Swing Secret Is Finally Revealed by The Pro... Finally, The Nitty-Gritty Guide Revealed By The Pro Showing You The Full Insights Of Secret Strategies &...7474777

Arrive:

If caddies are available:
Remember caddie programs are an excellent way for young people to earn some money and be exposed to a sport that they can enjoy and might help shape their character.
A good caddie can make the round more enjoyable by giving you hints that might lower your score.
A good caddie can provide information on yardage, club selection, reading the greens and the layout of the course.
Warm Up:
Try to arrive soon enough to give yourself time to warm up properly.
Work your way though the bag, beginning with the short irons, moving onto the mid-and long irons and then the woods.
It's often a good idea to finish warming up by hitting a few soft wedge shots before heading for the practice green and hitting a few putts.
Don't hit hundreds of balls and leave your game on the practice tee.
First Tee:
Check the scorecard to learn any local rules.
Local rules apply only to the specific course you are playing.
If your playing companions suggest a match, it's a good idea to make sure everyone is comfortable with the stakes.
Make sure to place an identifying mark on your ball and inform the other players the type and number ball you are playing.


Avoid Slow play:

When your group is not keeping up with the pace of play of the group in front of you:
Walk at a reasonable speed between shots.
Begin planning your next shot as you approach the ball by studying the strength and direction of the wind.
When you reach your ball, check the lie, select your club, visualize your swing and shot, and then play your shot.
From the time you select your club until you actually hit your shot, you should take no more than 30 to 45 seconds.
If you aren't ready to play when it is your turn, encourage one of your fellow players to play.

Maintaining the course:

Replace your divots.
Turf tends to explode on impact, making it difficult, if not impossible, to replace the divot. In this case, you have two options:
You can use the toe of your shoe to kick in the turf around the edges of the divot.
Many courses often put containers of a soil/seed mixture on their carts and tees. If this is the case, simply fill in the divot with the mixture.
Bring a rake into the bunker with you -- remembering that you should always enter the bunker from the low side at a point nearest to the ball.
Whenever possible, avoid walking on the steep face of a bunker.
After hitting your shot, rake the area you played from, as well as all your footprints and any others within reach.
Rakes should be left either in or nearby the bunker.
Important to repair any pitch marks or indentations caused by the ball hitting the green.
Using a tee, knife, key or repair tool, repair the mark by working the edges towards the center, without lifting the center of the mark. Don't tear the grass. Finish by smoothing the area with a club or your foot. Try to get the area smooth enough to putt over.
Just remember that while the Rules of Golf allow you to repair pitch marks on your putting line, you cannot repair spike marks on your putting line until after you have putted.


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    On the green, remember:

Don't step on your fellow players putting lines -- the imaginary line that connects the ball to the hole.
If your ball is on a player's line, volunteer to mark the ball.
If you're ball is not furthest from the cup:
Mark your ball, either with a plastic marker or a small, thin, dark coin such as an old penny.
After you have marked your ball, place your putter down at a 90-degree angle with the heel touching your marker.
Move the marker from the heel to the toe of your putter. Reverse the procedure to return the ball to its original position.
Do not stand where you might distract a fellow player and don't move.
Don't make any noise when your fellow player is preparing to putt.
If you don't have a caddie and are asked to tend the flagstick, make sure you aren't standing on anyone's line.
Hold the flagstick at arm's length so the flag doesn't flutter in the breeze, and make sure your shadow doesn't fall across the hole or line. Loosen the bottom of the flagstick so it doesn't stick when you try and remove it by pulling it straight up after the other player has putted. The flagstick should be removed right after the player has hit the ball.
If you lay down the flagstick, lay it off the green to prevent doing any damage to the green.
Generally, the player closest to the hole will tend the flagstick.
After everyone has putted out, immediately walk to the next tee.

Miscellaneous:

If you hit a tee shot into the woods and suspect that it might be either lost or out-of-bounds, the Rules of Golf allow you to play a second or provisional ball.
You then have five minutes from the time you reach the spot where you suspect the ball landed to find the ball. If it is not found within that five-minute period, you must declare it lost and play your provisional ball with a one-stroke penalty
If, however, you play the provisional ball and subsequently find your original ball in-bounds, you must pick up your provisional and continue to play the original ball, in-bounds.
Out of bounds balls are assessed the penalty of "stroke and distance."
For a complete discussion of the Rules of Golf, visit the USGA's web site.
For safety's sake, never hit when there's a chance you might be able to reach the group ahead of you, and anytime you hit a shot that you think even has remote chance of hitting any other players, yell "fore" immediately, and make a point of apologizing to any players your ball lands near.
Displays of frustration are one thing, but outbursts of temper are quite another. Yelling, screaming, throwing clubs or otherwise making a fool of yourself are unacceptable and, in some cases, dangerous to yourself and others.
As a player, you also have a responsibility to learn and understand the Rules of Golf.
Five of the most common Rules are those deal with Out of Bounds, Lost balls, Unplayable lies, cart paths and water hazards.
Moving on, if your group stops for refreshments, either at the turn (the end of nine holes) or following the round, volunteer to pay for them, as well as offer to buy drinks for the caddies.
Whoever pays at the turn, however, should not be expected to pay for refreshments at the end of the round.
Finally, at the end of the round, shake hands with your fellow players, congratulate the winners, console the losers, and thank them for their company. At the end of the day, the great pleasure of the game is the time you get to spend with your friends whether old friends or new friends you just made through the game.



For a complete discussion of the Rules of Golf, visit the USGA's web site.

See the Downloads section for installer and a plain zip file.


Warm Up And Stretching Essentials Free Software Download

Video coaching for your pre-workout needs. Sales page : none eCover : yes Content : PDF 3 pages, Flash Video & MP3 Audio 4:45minutes Rights : MRR - Master Resale Rights File size : 17.5 MB Product Rights: Includes Master Resell Rights Download Warm

Warmup & Stretching

During a workout we can all go from zero to hero and push hard but the safe way to train is to bring the body’s temperature up slowly and loosen up the muscles before we get to do anything serious. That’s what warmups are designed to do. Stretching, on the other hand, is done in order to improve overall flexibility. Once muscles have worked they are at their most compliant state and they let us stretch further than we normally would gaining more ground while we are at it.

Timing: We start with a warmup and then we finish our training session with stretching.

Warmups are critical to a better performance and fewer injuries but stretching is somewhat of an optional extra - we can do it, we should do it but not doing it will not cause any issues, most times.

Warmups

Most warmups don’t take very long, just two-three minutes or so. To benefit us the most a warmup should work the same muscles we will be engaging during the main workout - they should include lighter exercises or a toned down version of the training ahead.

Examples

If you are a runner, your best warmup is a light jog.
If you are doing martial arts training a warmup should also include a few light kicks and punches.
If you are doing bodyweight workouts basic body (neck, arms, torso, legs) rotations will get your blood flowing.

With bodyweight training we can do without an actual warmup if we use one of the sets to warmup and get into it, moving at a slower pace, jumping lower and moving slower.

The temperature of when and where you workout plays a difference. In winter our body keeps most of the blood flow away from our extremities so warming up will take longer. In summer with higher ambient temperatures, the body is already half-warmed up and our muscles are loose. Many Olympic athletes tend to ‘chase the sun’ for that reason training in Australia and California so they spend all year in a summer environment. 







    Stretching

Everyone can get flexible if they work at it. Some people have a natural gift for flexibility others have to struggle to gain every little bit but everyone can get there. It takes persistence and regular training and the muscles adapt and respond.

The best time to stretch is post-workout when our muscles are completely relaxed, thoroughly warmed up and capable of giving us the most stretch, easiest. When muscles are really well warmed up they exhibit a high degree of plasticity. That means that not only do they stretch but after stretching and cooling down they maintain an increased range of movement and display greater flexibility.

This is the reason why everyone should stretch: range of movement. Whether you are a boxer or a ballet dancer your sport will necessitate your muscles performing by working through a range of motion. Muscles that are tight and constricted tend to work against each other to perform the move. That means that energy which should be used in the move itself is actually soaked up by fighting against the muscles themselves and the supporting muscle groups. This leeches away power.

Stretching: Pre or Post workout

When we stretch pre-workout muscle temperature is low and we have done nothing to warm up. So we are trying to force muscles that are stiff and tight to extend their range of motion. When forced this can cause microtears in the muscle itself which result in instability when performing and studies have shown that this can lead to injuries. 

When we stretch post-workout our muscles are tired and they are thoroughly warmed up. Tired muscles have a lower relaxation point so they will stretch further with passive stretching, i.e. when an external force is applied on them, like when you are stretching with a partner who helps you get your thigh to your chest by pushing your leg against it while you are lying flat on your back. They will also stretch further with active stretching, where you use your body’s momentum and the movement of your limbs to make your muscles stretch. 

Studies have shown that when your muscles are warmed up and you hold a stretch position for up to 30 seconds you can significantly increase your range of motion. This allows your body to increase its power without having to increase muscle mass. 

By using a warmup before you exercise and a stretching routine after your workout you succeed in helping your muscles perform better, be more resilient, generate more power and be less prone to injury. These are all gains which help you achieve more with less effort and better results. 


See the Downloads section for installer and a plain zip file.

Freeware Advanced Audio Coder Free Softwar Download

FAAC is an Advanced Audio Coder MPEG2-AAC, MPEG4-AAC. The goal of FAAC is to explore the possibilities of AAC and exceed the quality of the currently best MP3 encoders.

Faac

Description: Freeware Advanced Audio Coder
Download: faac.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 539kb

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   Version: 1.28
   Date: 02 Jul 10
   Author: Michael Trebilcock (OS4 compile)
Submitter: Michael Trebilcock
Category: audio/convert
Replaces: audio/convert/faac.lha
License: LGPL
Distribute: yes
Min OS Version: 4.0
FileID: 5664
 
Comments: 1
Snapshots: 0
Downloads: 146  (Current version)
311  (Accumulated)
Votes: 1 (0/0)  (30 days/7 days)
Vote +1

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 Changes: faac-shared, uses libfaac.so and also includes MP4  container support.

FAAC is an Advanced Audio Coder (MPEG2-AAC, MPEG4-AAC).

The goal of FAAC is to explore the possibilities of AAC and exceed the quality
of the currently best MP3 encoders.

Freeware Advanced Audio Coder
FAAC 1.28

Quality-related options:
  -q <quality> Set default variable bitrate (VBR) quantizer quality in percent.
(default: 100, averages at approx. 120 kbps VBR for a normal
stereo input file with 16 bit and 44.1 kHz sample rate; max.
value 500, min. 10).
  -b <bitrate> Set average bitrate (ABR) to approximately <bitrate> kbps.
(max. value 152 kbps/stereo with a 16 kHz cutoff, can be raised
with a higher -c setting).
  -c <freq> Set the bandwidth in Hz (default: automatic, i.e. adapts
maximum value to input sample rate).

Input/output options:
  - <stdin/stdout>: If you simply use a hyphen/minus sign instead
of an input file name, FAAC can encode directly from stdin,
thus enabling piping from other applications and utilities. The
same works for stdout as well, so FAAC can pipe its output to
other apps such as a server.
  -o X Set output file to X (only for one input file)
only for one input file; you can use *.aac, *.mp4, *.m4a or
*.m4b as file extension, and the file format will be set
automatically to ADTS or MP4).
  -P Raw PCM input mode (default: off, i.e. expecting a WAV header;
necessary for input files or bitstreams without a header; using
only -P assumes the default values for -R, -B and -C in the
input file).
  -R Raw PCM input sample rate in Hz (default: 44100 Hz, max. 96 kHz)
  -B Raw PCM input sample size (default: 16, also possible 8, 24, 32
bit fixed or float input).
  -C Raw PCM input channels (default: 2, max. 33 + 1 LFE).
  -X Raw PCM swap input bytes (default: bigendian).
  -I <C[,LFE]> Input multichannel configuration (default: 3,4 which means
Center is third and LFE is fourth like in 5.1 WAV, so you only
have to specify a different position of these two mono channels
in your multichannel input files if they haven't been reordered
already).

MP4 specific options:
  -w Wrap AAC data in MP4 container. (default for *.mp4, *.m4a and
*.m4b)
  -s Optimize MP4 container layout after encoding.
  --artist X Set artist to X
  --writer X Set writer/composer to X
  --title X Set title/track name to X
  --genre X Set genre to X
  --album X Set album/performer to X
  --compilation Mark as compilation
  --track X Set track to X (number/total)
  --disc X Set disc to X (number/total)
  --year X Set year to X
  --cover-art X Read cover art from file X
Supported image formats are GIF, JPEG, and PNG.
  --comment X Set comment to X

Expert options, only for testing purposes:
  --tns   Enable coding of TNS, temporal noise shaping.
  --no-midside Don't use mid/side coding.
  --mpeg-vers X Force AAC MPEG version, X can be 2 or 4
  --obj-type X AAC object type. (LC (Low Complexity, default), Main or LTP
(Long Term Prediction)
  --shortctl X Enforce block type (0 = both (default); 1 = no short; 2 = no
long).
  -r Generate raw AAC bitstream (i.e. without any headers).
Not advised!!!, RAW AAC files are practically useless!!!





See the Downloads section for installer and a plain zip file.



MeGUI Free Software Download


MeGUI is the most comprehensive GUI based ISO MPEG-4 solution. It suports MPEG-4 ASP xvid, MPEG-4 AVC x264, AAC, MP2, MP3, Flac, Vorbis, AC3 audio and various common containers support MP4, MKV, AVI, M2TS.

Title: MeGUI 1.0.2624
Filename: MeGUI_2624_x86.zip
File size: 55.18MB (57,856,493 bytes)
Requirements: Windows (All Versions)
Languages: Multiple languages
License: Open Source
Date added: December 7, 2015
Author: MeGUI

MD5 Checksum: F7DE65C1EBF61CFED6261424CEB37DCC

MeGUI is a free and open source tool to process and convert your video and audio files. It brings all your ducks in a row to create efficient, state-of-the-art and high-quality formats that are supported by a very large number of today's media players. By providing a flexible job automation and management it helps you to clear your head for other tasks.

Main activities and features:

Converts files for your iPod and all the other media players
Processes high-quality HD-video/audio files or your DVD and Blue-Ray rips
Automatizes all your conversion jobs
Adds powerful filters to improve your results
Speeds up your tasks by creating multiple threads for your multi-core CPU

Download File






  # Features/Changes:
  - [Aften Encoder] The Aften AC-3 encoder has been removed.     Please switch to FFmpeg AC-3.
- [DGAVCIndex Indexer] DGAVCIndexer has been removed. Please use another indexer.
- [DGIndexIM Indexer] DGIndexIM has been added. It is disabled by default and has to be enabled in the settings. The new default indexer order is: DGIndexNV, DGIndexIM, DGIndex, L-SMASH, FFMS
- [Main] .NET 4.0 is now required for MeGUI
- [Main] The support for Windows XP has been dropped
- [x265 Encoder] Added n-pass support
- [Xvid Encoder] Added support for Xvid 1.3. An additional automated step is required as the output file must be prepared with FFmpeg.
# Enhancements/Fixes:
- [FFMS Indexer] disabled AVI file handling as FFMS may cause jittery motion
- [HD Streams Extractor] + [MediaInfo] if a language cannot be detected or matched the default MeGUI language will be used
- [HD Streams Extractor] improved feature selection & handling of unsupported tracks
- [Main] added ~300 additional languages to select based upon ISO 639-2
- [Muxer] + [OneClick] improved language detection based on the file name
- [Profile] profiles will be saved to disk also when a profile is changed. additionally "Load Defaults" resets now the selected profile (before it was the scratchpad one).
- [Update] clean package directory during update





 See the Downloads section for installer and a plain zip file.

CDex - A Free Digital Audio CD Extractor Free Software Download

CDex is a free Audio CD ripper, extractor and converter for various formats and encoders, e.g. MP3, AAC, WMA, FLAC, OGG, WAV, MP2, Musepack, Ape, VQF and many others. It features advanced jitter correction, ID3v2+v1 tagging, audio normalization, transcoding of compressed audio files, analog input recording and also meta tagging with CDDB and Musicbrainz. CDex has been translated to various languages.

     Features

CDex is able to convert CD audio into several formats including WAV, Vorbis, MP3 (using the LAME encoder), VQF, Musepack, APE, and many others. As of version 1.70b2 FLAC encoding is native, but for version 1.51 FLAC and other codecs can be used by using an external encoder. For convenience, it supports CD-Text to allow ripped tracks, with reduced user effort, to have the names of songs, artists and albums. It can also automatically identify (most) inserted audio CDs and look up the metadata by means of an online database (freedb) for automatic tagging, naming and sorting of ripped files. It also includes cdparanoia for robust CD reading. CDex is considered to be very configurable and relatively easy to use.

Download File






    History

In 2000, at the start of the beta phase for version 1.30, CDex was turned into a free software project (“cdexos”: “CDex Open Source”) and hosted on SourceForge.net. In January 2006, the CDex homepage requested a new project manager and developer, implying that Albert L. Faber had abandoned development of CDex. On 2006-06-05, CDex 1.70 Beta 1 was released via the SourceForge.net website. It was the first official update to the program in almost three years, with CDex 1.70 Beta 2 following soon after on 2006-06-23. On 2009-11-18 CDex 1.70 Beta 4 was released. CDex 1.70 Final was released on 2014-06-29 featuring a Unicode and Multibyte version. On June 30, 2007, just one day after the release of the GPLv3, the license of CDex was updated.

  



See the Downloads section for installer and a plain zip file.